Web 2.0 for learning

Web 2.0 and the changing ways we are using computers for learning: what are the implications for pedagogy and curriculum?
Graham Attwell concludes that oral traditions of story telling to be found in many African cultures offer a potentially strong pedagogic approach to knowledge sharing and learning through social networks. What are the implications for learning through social networking in an increasingly globalised and multicultural world?

1. Introduction

This paper is written as a basis for discussion and debate. It presents a series of hypotheses about the development of education and training systems, institutions, pedagogy and curricula as the basis for exploring how education may develop in the future. Central to these hypotheses is a cultural understanding of education both as a reflection and part of wider societal organisation and in individual terms as a reflection of the ways in which we learn and share knowledge.

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Další Linux pro základky

clipped from blog.wired.com

Kiddix Computing has come up with a Linux-based operating system designed especially for children aged 5-10. All of the icons for applications are situated around the edge of the desktop. There's e-mail, a browser, an office suite, a paint program and some games (both educational and just plain fun). All are built with open-source code, and everything has a user interface designed for kids. You can test it out with a Flash demo at Kiddix's site.

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Učte děti programovat

clipped from howto.wired.com

The question

I don't really know the answer to this, so I'm asking for a How To. My kid is 5, about to enter kindergarten. What are some entry points for coding? Fun environments, or basics that are great foundations? Should I get a Apple II+ on eBay and start with BASIC? I'll cross post suggestions to Geek Dad. Thanks, Ross Mayfield.


Logo is a programing language for kids. There is a free version for the PC, MSWlogo, which also has lots of online tutorials. There is also a free version for the Mac, ACSLogo.

Lego Mindstorms
Programmable lego sets that offer a fairly simple programming interface. There is also a free online Lego simbot which overlaps with Logo.

Control applications offer a good visual way to learn programming concepts. Flowol is a popular one used with students.

Game Maker
Game maker is excellent and free and allows for both drag and drop and coding.

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Producing Open Source Software

How to Run a Successful
Free Software

by Karl Fogel

Producing Open Source Software is a book about the human
side of open source development. It describes how successful
projects operate, the expectations of users and developers, and the
culture of free software. It is available in bookstores and from
the publisher (O'Reilly Media), or you can browse or download it here.

Help translate this book!

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ccLearn: Creative Commons pro vzdělávání

Nově vzniklá ccLearn je divizí Creative Commons zaměřenou na využití potenciálu Internetu k podpoře open learning a open educational resources (OER). Cílem je minimalizovat právní, technické i sociální bariéry pro sdílení a znovupoužití výukových materiálů. Mezinárodní projekt ccLearn podporuje The William and Flora Hewlett Foundation a spolupracuje s Open Educational Resources Program.


Free Software for Schools: katalog ke stažení

Open Source Victoria a National Center for Open Source and Education (NCOSE) nabízí ke stažení zdarma prostřednictví online vydavatelství Lulu ke stažení 77stránkový katalog Free Software for Schools se stručnými popisy a screenshoty asi 140 OSS/FS aplikací vhodných pro použití ve škole. Jako paperback je katalog ke koupi za 16 dolarů.


Galaxy Zoo: zapojte svůj mozek do klasifikace galaxií online!

Nový projekt na rozdíl od SETI@home a podobných projektů vyžaduje aktivní zapojení uživatele. Některé věci přeci jen zvládne člověk lépe. Online projekt Galaxy Zoo dvou britských universit University of Oxford, the University of Portsmouth a americké Johns Hopkins University chce využít pro klasifikaci galaxií uživatele.
clipped from www.galaxyzoo.org
Welcome to Galaxy Zoo's view of the Universe. If you're here you should
already have seen the Tutorial, but feel free to go and remind
yourself. There's no need to agonise for too long over any one image, just
make your best guess in each case.

If you find something REALLY unusual or strange and it does not look like
anything in the how to get started section, then
drop us an email with the reference number.
Thanks to the amazing response to Galaxy Zoo, we're currently
experiencing heavy load. If you can't see any images, please check back
later. Thanks for your patience, and don't worry - there are plenty of
galaxies to go round.
galaxy to analyze
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Classroom 2.0

clipped from www.classroom20.com

Welcome to Classroom20.com, the social networking site for those interested in the practical application of computer technology (especially Web 2.0) in the classroom and in their own professional development. Especially we hope that those who feel they are "beginners" will find this a comfortable place to start being a part of the community dialog and to learn more.

Just learning about Web 2.0 tools in the classroom? Here are some good links:
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e-START Digital Literacy Network

The aim of the project is to establish a European Network that will provide a universal communication base to support Digital Literacy Policies and Actions in Primary & Lower Secondary (K-9) Education.

The objectives of the e-START network are:

  • To offer a sustainable, single-point-of-access, high-quality information service on Digital Literacy in Primary and Lower Secondary (K-9) education, which will enhance the Eurydice network and service, and inform as well as transform the School Education Policies in the EU Member States (with regard to Digital Literacy), towards closer collaboration, interoperability, harmonisation, and synergy amongst them, and ultimately towards higher overall quality.
  • To build consent towards a common framework of ICT education in the National Curricula of Primary and Lower Secondary (K-9) education across Europe, which will help to achieve Digital Literacy for all and according to pupils’ individual needs.
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    ClickStart My First Computer

    Tahle zrůdička připojitelná k televizi je určena pro děti od tří do šesti let... Za 60 dolarů obsahuje čtyři výukové programy pro cvičení výslovnosti, písmenek, údajů o zvířátkách a počítání. Zároveň se děti naučí ovládat počítačovou klávesnici a myš. Mají jednoúčelové hračičky skutečně smysl?
    clipped from www.leapfrog.com
    NEW! ClickStart™ My First Computer

    Appropriate For Ages 3 to 6 Years

    Turns your TV Into A Learning PC! Introduce your child to the world of computer learning. Featuring a child-friendly wireless keyboard, a console and a mouse that converts for right- or left-handed play, ClickStart My First Computer creates a safe environment right on your television, transforming it into child's very own computer.
    Four included games teach essential skills for school while introducing basic computer navigation. Additional software featuring popular children's characters will also be available.

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    wikiHow aneb vědět jak

    Návody na všechno možné od politury na nábytek po OpenColu...
    clipped from www.wikihow.com

    wikiHow is a collaborative writing project to build the
    world's largest, highest quality how-to manual. With your
    , we can create a free resource that helps millions of
    by offering solutions to the problems of everyday life.
    wikiHow currently contains 21,594 articles written, edited, and
    maintained primarily by volunteers. Please join us by writing on a topic
    not yet covered
    , or editing a page that
    someone else has started.

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    Mobile learning - co to je?

    clipped from www.shareideas.org

    Lately researchers, developers, and practitioners in the field of education have presented a lot of interest on testing and developing mobile tools for teaching and learning. Same time as the penetration of mobile phones has keep on growing educators have started to think how they could utilize the technology school children and teenagers are anyway carrying with them.

    What is mobile learning?

    Mobile learning (or m-learning) means learning that is enhanced with mobile tools and mobile communication. Many people see it as a follow-up of e-learning, where computers and Internet in used for teaching and learning.

    We may assume that the future of Internet and the web is mobile. For this reason also the future of e-learning is mobile. However, an interesting question is will learning on mobile devices be very different from the e-learning with desktop computers and laptops?

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    edu 2.0: the future of education?!

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    Learn by writing

    Zajímavý pohled na blogování...
    clipped from www.z-oc.com

    I don’t think there is anything inherently wrong with informative blogs. Those that doesn’t have original content and just collect things around the web. In fact, I do read regularly a couple of them.

    But I do think that a blogger who doesn’t put thoughts and feelings on his blog is missing a huge chance to learn.

    I can’t but feel honored that Anna taged me to the “5 blogs that make me think” blog meme.

    I guess I have to start with Chris Garret. When I heard of the famous problogger talking about problogging I thought “How good can this be?”. But I gave it a try, and is one of the most interesting reads I’m having lately.

    Then, I guess it would be Robert Nyman. He runs a blog that is mostly about web development, but subjects arise alongside that make it always much more friendly than strict work.

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